Resident Evil (Game Boy Color) (2024)

Resident Evil was planned for a GameBoy Color adaptation in a project outsourced to British company HotGen Studios, Ltd. Intended for an Autumn 1999 release, it was repeatedly delayed due to programming issues, and ultimately cancelled in March 2000 in favour of M4, Ltd.'s alternate proposal for a new game made from the ground-up for the console, which became Resident Evil: Gaiden.

Contents

  • 1 Development
    • 1.1 Recovered prototypes
  • 2 Gallery
    • 2.1 Cartridge 1
    • 2.2 Cartridge 2
    • 2.3 Videos
  • 3 Further notes
  • 4 Sources

Development[]

Resident Evil (Game Boy Color) (1)

HotGen was approached by Capcom to develop the game sometime before April 1999, and was initially intended for an Autumn release. HotGen was ambitious in its port of the game, and intended to make it as close to the original PlayStation version as possible, with the characters, enemies and mechanics as expected, as well as a new pause feature to replace Ink Ribbons, which was more convenient for handheld consoles, which were limited by battery life and the available time for the gamer.[1][2] Based on an interview with HotGen founder Fergus McGovern, greater variety in enemies was envisioned as well as a booby-trap disarming mechanic.[3] Problems however were taking place behind the scenes due to the significant difficulties in replicating a 64-bit 3D title (pre-rendered backgrounds notwithstanding) on an 8-bit handheld. McGovern would admit that changes had been made to certain environments, and there were "tight restrictions on the use of sprites that make things difficult" for development. At the time of interview, HotGen was hoping for a March 2000 release, a mere two months away, though it had already pass its delayed release date of January.[3] In March, however, it was announced that Capcom had cancelled the project, saying they were "not confident that the product would have made both consumers and Capcom happy."[4]

Recovered prototypes[]

Since the game's cancellation, two cartridges containing the game's ROM dumps have been recovered. The second one found, "Cartridge 2", is an older version of the game.

"Cartridge 2" is considerably more buggy than the later "Cartridge 1". The codenames which appear onscreen are based upon the order they were purchased by the ROM dumper. Only Chris is playable in this build and the game is very incomplete for the most part compared to the "Cartridge 1" build.

Both versions end at the Lab Elevator, although elements from the final areas remain unfinished.

Gallery[]

Cartridge 1[]

The "Bazooka". According the description it kills enemies in one hit. However, it doesn't seem to be possible to equip it. The coding probably wasn't complete at this point.

Barry giving Jill Forest's "Bazooka".

Jill fighting a Zombie with a Shotgun in the Storage room stairway/Hallway.

Jill in the Storage Room under the stairs in the Spencer Mansion. Yes, that is a debug mode of sorts showing the player's current location.

A Zombie in a Hallway. The Zombies don't lay on the ground when they die. Instead, They fall on their knees and stay that way.

Richard Aiken.

Chris and Barry seem to use the same sprites in the game. Though Barry appears to have been edited to feature his trademark beard.

If the player waits on the title screen for a bit, the game will cycle through various backgrounds found throughout the game. This is one of the images of the outdoors portion of the mansion involving the bridge that accesses the waterway and needs a crank to work.

Another background the game's "demo mode" cycles through.

Another one of the various backgrounds the game cycles through.

Barry seems to be a slightly edited version of Chris's sprites in this game. The only addition seems to be the beard to differentiate his sprites from Chris's.

The room with the huge deer head.

The bar with the Piano in the Mansion.

The infamous "Lady Drawing Water" Room.

You Died........

Cartridge 2[]

This is prototype build 2's intro. This build is much earlier than the one above as previously mentioned. This earlier version forces you to play as Chris regardless if Jill is selected or not. There are also more bugs than the other one.

Unlike the later build above and the other ports' final versions, Chris starts off with his Beretta, Shotgun, and Survival Knife in his inventory. In the later build, he starts off with only a Survival Knife, Just like in all the other versions of RE1.

This is actually in both builds but since it wasn't shown above, it will be shown here. The Zombie that killed Kenneth noticing Chris/Jill. The color pallete shows certain limitations resulting in many odd colors.

This odd overlapping bug with the Zombie that killed Kenneth is fixed in the build above. This earlier build is considerably more buggy than the other since it is earlier in this port's production.

As was mentioned earlier the Zombies don't fall on the ground when dead. Instead, they fall onto their knees and stay there. This is present in both builds. It's possible that the animations for the Zombies' deaths were simply not finished yet.

Videos[]

Further notes[]

It has been said recently that the full ROM for this game is available by one of the games developers. However the gentleman will sell the one of the two ROMs (one was given to Capcom) for US$2000. The website Assembler Games has attained all the money. However, the community was given both ROMs, not just the first build.[5]

Sources[]

  1. Resident Evil and SF Alpha Go Game Boy Color. gamespot.com. Archived from the original on 2000-10-15. Retrieved on 2020-05-26.
  2. Resident Evil (GBC) preview. IGN.
  3. 3.0 3.1 HotGen Studios Interviewed. gamespot.com. Archived from the original on 2000-10-22. Retrieved on 2020-05-26.
  4. Resident Evil Passes On. IGN. Retrieved on 2020-05-26.
  5. Resident Evil GBC Fundraiser thread - 2 builds! (GOAL MET). Assembler Games. Archived from the original on 2013-07-31. Retrieved on 2020-05-26.

vde

Resident Evil (Game Boy Color) (24) Scrapped and cancelled Resident Evil projects
Go back to: Deleted material navigation · Franchise navigation
Abandoned game pitches

BIOHAZARD Dash (1996) • Resident Evil Portable (2009) • Creative Assembly (2011) • Resident Evil 7 (2013) • Slant Six (2012) REX:Resident Evil X (2014)

Prototypes

"BIOHAZARD 1.5" (1997) • BIOHAZARD 3 (1998) • Resident Evil 0 (2000) • BIOHAZARD 4 (2000) • "Biohazard 4 Prototype" ("Castle" (2002) • "Hallucination" (2003) • "Zombie" (2003)

Ports

Resident Evil (GBC) • Resident Evil 2 (SS) • Resident Evil (GBA)

Other

Resident Evil 2 (GBA) • "Biohazard Outbreak File#3"

Film and TV projects

Resident Evil (McElroy) (1997) • Resident Evil (Romero) (1998) • Resident Evil (Blanks) (1999) • Animated series (2004) • Resident Evil 3 (Anderson) (2005) • Resident Evil (Russo) (2017)

Merchandise

Palisades Series 4

Resident Evil (Game Boy Color) (2024)

FAQs

Resident Evil (Game Boy Color)? ›

Resident Evil Gaiden is a 2001 action-adventure game developed by M4 for the Game Boy Color. It was published by Capcom in Japan and North America, and by Virgin Interactive in Europe.

Was Resident Evil on GameBoy? ›

Resident Evil Gaiden is a 2001 action-adventure game developed by M4 for the Game Boy Color. It was published by Capcom in Japan and North America, and by Virgin Interactive in Europe.

Was Resident Evil on GBA? ›

Platforms. The GameBoy Advance port of Resident Evil was a tech demo created in 2002 by Raylight Studios, an Italian company to pitch their Blue Roses engine.

What are the official colors of Game Boy Color? ›

The Game Boy Color has been released in various colours. These are lilac, lilac-transparent, blackberry red, neon green, yellow and turquoise.

What is the oldest Resident Evil game? ›

Resident Evil was initially released for the PlayStation in Japan on March 22, 1996, in North America on April 1, and in Europe on August 16. It was then reissued and ported to other systems, with many gaining new features in the process.

Was Resident Evil 1 remade? ›

"I can confirm that a new remake of Resident Evil 1 is in production and is scheduled to be released during the franchise's 30th anniversary in 2026," Golem said on X/Twitter. "Some of the information circulating is true, such as the fact that it will be in third person.

What consoles was Resident Evil on? ›

Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.

What game inspired Resident Evil? ›

Sweet Home served as the main inspiration for Capcom's Resident Evil (1996), a game which defined the survival horror genre and spawned a multimedia franchise.

Is Resident Evil 2002 based on the game? ›

Resident Evil is based on a screenplay by English film director, Paul W.S. Anderson, who based his story on a survival horror video game series, created by Japanese video game designer Shinji Mikami and released in 1996 as Biohazard in Japan and Resident Evil in English-speaking countries.

Is Game Boy Color discontinued? ›

It is also the final Nintendo handheld to have 8-bit graphics. The system was discontinued on September 25, 2003, following the release of its successor, the Game Boy Advance, in early 2001, which has backwards compatibility with both Game Boy and Game Boy Color games.

What was the first Game Boy Color? ›

The Game Boy Color (GBC or CGB) is an 8-bit handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998, and to international markets that November.

What was the last Game Boy Color game? ›

This list of Game Boy Color games includes 915 licensed releases from the Game Boy Color's launch in 1998 to the final release in 2003. The last official release for the system was Doraemon no Study Boy: Kanji Yomikaki Master, which was released in Japan on July 18, 2003.

How much did Game Boy Color cost? ›

Game Boy Color, released in the summer of 1998 for the low sum of $69.99, would cost only $100 today, with a 40.4 percent inflation rate.

Can Super Game Boy play Game Boy Color? ›

The Super Game Boy is compatible with the same cartridges as the original Game Boy: original Game Boy cartridges, the Game Boy Camera, and dual-mode Game Boy Color cartridges (in Game Boy-mode).

What is Nintendo's successor to the Game Boy Color? ›

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color.

Did Nintendo make Resident Evil? ›

Resident Evil is a survival horror video game developed and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series.

Did Sega make Resident Evil? ›

Resident Evil is a survival horror game developed by Capcom, and the first game in the Resident Evil Series.

Is Resident Evil only on ps5? ›

New Resident Evil Village gameplay showcases combat, villains, and environments. We're only a few weeks away from the return of Capcom's survival horror series. Launching May 7 on PlayStation 5 and PlayStation 4, Resident Evil Village thrusts RE 7's everyman protagonist Ethan Winters into a new, horrifying scenario.

References

Top Articles
Latest Posts
Article information

Author: Jonah Leffler

Last Updated:

Views: 5534

Rating: 4.4 / 5 (65 voted)

Reviews: 80% of readers found this page helpful

Author information

Name: Jonah Leffler

Birthday: 1997-10-27

Address: 8987 Kieth Ports, Luettgenland, CT 54657-9808

Phone: +2611128251586

Job: Mining Supervisor

Hobby: Worldbuilding, Electronics, Amateur radio, Skiing, Cycling, Jogging, Taxidermy

Introduction: My name is Jonah Leffler, I am a determined, faithful, outstanding, inexpensive, cheerful, determined, smiling person who loves writing and wants to share my knowledge and understanding with you.